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	<title>My Blog &#187; graphics</title>
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		<title>Intel Kills Consumer Larrabee Plans</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/_2oA6pf_SAg/Intel-Kills-Consumer-Larrabee-Plans</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/_2oA6pf_SAg/Intel-Kills-Consumer-Larrabee-Plans#comments</comments>
		<pubDate>Sat, 05 Dec 2009 01:06:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[amp]]></category>
		<category><![CDATA[anonymous reader]]></category>
		<category><![CDATA[Calif.]]></category>
		<category><![CDATA[chip]]></category>
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		<category><![CDATA[high performance computers]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[Larrabee]]></category>
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		<category><![CDATA[Nick Knuppfler]]></category>
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		<guid isPermaLink="false">tag:rss.slashdot.org://9359838e2dd4999a44969eb4a7d65064</guid>
		<description><![CDATA[An anonymous reader tips news that Intel has canceled plans for a consumer version of their long-awaited and oft-delayed Larrabee chip, opting instead to use it as a development platform product. From VentureBeat: "'Larrabee silicon and software development are behind where we had hoped to be at this point in the project,' said Nick Knuppfler, a spokesman for Intel in Santa Clara, Calif. 'Larrabee will not be a consumer product.' In other words, it&#8217;s not entirely dead. It&#8217;s mostly dead. Instead of launching the chip in the consumer market, it will make it available as a software development platform for both internal and external developers. Those developers can use it to develop software that can run in high-performance computers. But Knuppfler said that Intel will continue to work on stand-alone graphics chip designs. He said the company would have more to say about that in 2010."<p><a href="http://hardware.slashdot.org/story/09/12/05/005234/Intel-Kills-Consumer-Larrabee-Plans?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/05/005234"></a></p><p><a href="http://hardware.slashdot.org/story/09/12/05/005234/Intel-Kills-Consumer-Larrabee-Plans?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/l7UcTF6JLMgLTEcjalkaUGtTLTA/0/da"><img src="http://feedads.g.doubleclick.net/~at/l7UcTF6JLMgLTEcjalkaUGtTLTA/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/l7UcTF6JLMgLTEcjalkaUGtTLTA/1/da"><img src="http://feedads.g.doubleclick.net/~at/l7UcTF6JLMgLTEcjalkaUGtTLTA/1/di" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdot/~4/_2oA6pf_SAg" height="1">]]></description>
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		<title>DX11 Tested Against DX9 With Dirt 2 Demo</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/Zp0tdpfHWoE/DX11-Tested-Against-DX9-With-emDirt-2em-Demo</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/Zp0tdpfHWoE/DX11-Tested-Against-DX9-With-emDirt-2em-Demo#comments</comments>
		<pubDate>Thu, 03 Dec 2009 06:20:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[adoption]]></category>
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		<guid isPermaLink="false">tag:rss.slashdot.org://63547c907ed77ed67fffe10ae0d2dd38</guid>
		<description><![CDATA[MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."<p><a href="http://games.slashdot.org/story/09/12/03/060220/DX11-Tested-Against-DX9-With-emDirt-2em-Demo?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/03/060220"></a></p><p><a href="http://games.slashdot.org/story/09/12/03/060220/DX11-Tested-Against-DX9-With-emDirt-2em-Demo?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/dDjiEiUblQXjj_kdR6sSgidt1jI/0/da"><img src="http://feedads.g.doubleclick.net/~at/dDjiEiUblQXjj_kdR6sSgidt1jI/0/di" border="0"></img></a><br />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building 3D Models On the Fly With a Webcam</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/7viWlEDKXG8/Building-3D-Models-On-the-Fly-With-a-Webcam</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/7viWlEDKXG8/Building-3D-Models-On-the-Fly-With-a-Webcam#comments</comments>
		<pubDate>Fri, 27 Nov 2009 19:19:00 +0000</pubDate>
		<dc:creator>kdawson</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[blee]]></category>
		<category><![CDATA[Cambridge]]></category>
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		<category><![CDATA[deduce]]></category>
		<category><![CDATA[demonstration]]></category>
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		<category><![CDATA[model]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[Pan]]></category>
		<category><![CDATA[ProFORMA]]></category>
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		<category><![CDATA[qi]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Read]]></category>
		<category><![CDATA[real time]]></category>
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		<category><![CDATA[Student]]></category>
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		<category><![CDATA[University]]></category>
		<category><![CDATA[university of cambridge]]></category>
		<category><![CDATA[user]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video demonstration]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://36f27f984e8d875544a51ec4aef804c1</guid>
		<description><![CDATA[blee37 writes "Here is an excellent video demonstration of a new program developed by Qi Pan, a graduate student, and other researchers at the University of Cambridge. The 'ProFORMA' software constructs a 3D model of an object in real time from (commodity) webcam video. The user can watch the program deduce more pieces of the 3D model as the object is moved and rotated. The resulting graphics are of high quality."<p><a href="http://developers.slashdot.org/story/09/11/27/1851243/Building-3D-Models-On-the-Fly-With-a-Webcam?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/11/27/1851243"></a></p><p><a href="http://developers.slashdot.org/story/09/11/27/1851243/Building-3D-Models-On-the-Fly-With-a-Webcam?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/Du2MrMgEATap9e4_bRTeAtwE7zo/0/da"><img src="http://feedads.g.doubleclick.net/~at/Du2MrMgEATap9e4_bRTeAtwE7zo/0/di" border="0"></img></a><br />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nvidia&#8217;s DX11 GF100 Graphics Processor Detailed</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/R2DiTxzU6cU/Nvidias-DX11-GF100-Graphics-Processor-Detailed</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/R2DiTxzU6cU/Nvidias-DX11-GF100-Graphics-Processor-Detailed#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:05:00 +0000</pubDate>
		<dc:creator>kdawson</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[amp]]></category>
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		<guid isPermaLink="false">tag:rss.slashdot.org://87c0030096a501a9a4ce87e462d1bd88</guid>
		<description><![CDATA[J. Dzhugashvili writes "While it's played up the general-purpose computing prowess of its next-gen GPU architecture, Nvidia has talked little about Fermi's graphics capabilities &#8212; to the extent that some accuse Nvidia of turning its back on PC gaming. Not so, says The Tech Report in a detailed architectural overview of the GF100, the first Fermi-based consumer graphics processor. Alongside a wealth of technical information, the article includes enlightening estimates and direct comparisons with AMD's Radeon HD 5870. The GF100 will be up to twice as fast as the GeForce GTX 285, the author reckons, but the gap with the Radeon HD 5870 should be 'a bit more slender.' Still, Nvidia may have the fastest consumer GPU ever on its hands &#8212; and far from forsaking games, Fermi has been built as a graphics processor first and foremost."<p><a href="http://tech.slashdot.org/story/09/11/24/1841227/Nvidias-DX11-GF100-Graphics-Processor-Detailed?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/11/24/1841227"></a></p><p><a href="http://tech.slashdot.org/story/09/11/24/1841227/Nvidias-DX11-GF100-Graphics-Processor-Detailed?from=rss">Read more of this story</a> at Slashdot.</p>
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