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	<title>My Blog &#187; games</title>
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		<title>Dead Space 2 Announced</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/0q8G7CyQk8w/emDead-Space-2em-Announced</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/0q8G7CyQk8w/emDead-Space-2em-Announced#comments</comments>
		<pubDate>Tue, 08 Dec 2009 06:22:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[form]]></category>
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		<category><![CDATA[MONDAY]]></category>
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		<category><![CDATA[opening]]></category>
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		<category><![CDATA[survival horror game]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://49da3110ab1a28031c18256d7a7f667a</guid>
		<description><![CDATA[Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.<p><a href="http://games.slashdot.org/story/09/12/08/0612255/emDead-Space-2em-Announced?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/08/0612255"></a></p><p><a href="http://games.slashdot.org/story/09/12/08/0612255/emDead-Space-2em-Announced?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/NzoHYLjPgM_RooX-Zp49S6Gp_3Y/0/da"><img src="http://feedads.g.doubleclick.net/~at/NzoHYLjPgM_RooX-Zp49S6Gp_3Y/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/NzoHYLjPgM_RooX-Zp49S6Gp_3Y/1/da"><img src="http://feedads.g.doubleclick.net/~at/NzoHYLjPgM_RooX-Zp49S6Gp_3Y/1/di" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdot/~4/0q8G7CyQk8w" height="1">]]></description>
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		</item>
		<item>
		<title>Gran Turismo Gamer Becomes Pro Race Driver</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/dqLfeItAroM/emGran-Turismoem-Gamer-Becomes-Pro-Race-Driver</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/dqLfeItAroM/emGran-Turismoem-Gamer-Becomes-Pro-Race-Driver#comments</comments>
		<pubDate>Fri, 04 Dec 2009 18:13:00 +0000</pubDate>
		<dc:creator>samzenpus</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[administration]]></category>
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		<category><![CDATA[anonymous reader]]></category>
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		<category><![CDATA[business administration mba]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[couch]]></category>
		<category><![CDATA[dreamer]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[europe]]></category>
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		<category><![CDATA[gran turismo]]></category>
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		<category><![CDATA[love]]></category>
		<category><![CDATA[Lucas Ordonez]]></category>
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		<category><![CDATA[Turismo]]></category>
		<category><![CDATA[virtual racing]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://35a453b8273cfbcbb92104e76dd7e3a9</guid>
		<description><![CDATA[An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers &#8212; both off the track and eventually on it. In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."<p><a href="http://games.slashdot.org/story/09/12/04/1516204/emGran-Turismoem-Gamer-Becomes-Pro-Race-Driver?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/04/1516204"></a></p><p><a href="http://games.slashdot.org/story/09/12/04/1516204/emGran-Turismoem-Gamer-Becomes-Pro-Race-Driver?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/_H1Wjg6_Wssq0ILeUYQWaLZVQ6M/0/da"><img src="http://feedads.g.doubleclick.net/~at/_H1Wjg6_Wssq0ILeUYQWaLZVQ6M/0/di" border="0"></img></a><br />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Over 160 Tutorial Videos Created For Unreal Dev Kit</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/a-e1PRW4KMk/Over-160-Tutorial-Videos-Created-For-Unreal-Dev-Kit</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/a-e1PRW4KMk/Over-160-Tutorial-Videos-Created-For-Unreal-Dev-Kit#comments</comments>
		<pubDate>Fri, 04 Dec 2009 11:14:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[buzz]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[D Buzz]]></category>
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		<category><![CDATA[education company]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[free version]]></category>
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		<category><![CDATA[game physics]]></category>
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		<category><![CDATA[technical education]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[user]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[version]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video tutorials]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://3cd575fdd3b27945113139223074728a</guid>
		<description><![CDATA[As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.<p><a href="http://games.slashdot.org/story/09/12/04/067204/Over-160-Tutorial-Videos-Created-For-Unreal-Dev-Kit?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/04/067204"></a></p><p><a href="http://games.slashdot.org/story/09/12/04/067204/Over-160-Tutorial-Videos-Created-For-Unreal-Dev-Kit?from=rss">Read more of this story</a> at Slashdot.</p>
<p><a href="http://feedads.g.doubleclick.net/~at/kWF8P6Kp6kRWyUaTsMP-angCTPU/0/da"><img src="http://feedads.g.doubleclick.net/~at/kWF8P6Kp6kRWyUaTsMP-angCTPU/0/di" border="0"></img></a><br />
<a href="http://feedads.g.doubleclick.net/~at/kWF8P6Kp6kRWyUaTsMP-angCTPU/1/da"><img src="http://feedads.g.doubleclick.net/~at/kWF8P6Kp6kRWyUaTsMP-angCTPU/1/di" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdot/~4/a-e1PRW4KMk" height="1">]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copyright and the Games Industry</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/LVA1aGgA68I/Copyright-and-the-Games-Industry</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/LVA1aGgA68I/Copyright-and-the-Games-Industry#comments</comments>
		<pubDate>Fri, 04 Dec 2009 07:51:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Chrono]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright laws]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[creative industries]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[creativity and innovation]]></category>
		<category><![CDATA[Crimson]]></category>
		<category><![CDATA[debacle]]></category>
		<category><![CDATA[derivative works]]></category>
		<category><![CDATA[desire]]></category>
		<category><![CDATA[Drink]]></category>
		<category><![CDATA[echoes]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[Enix]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[fan]]></category>
		<category><![CDATA[fan communities]]></category>
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		<category><![CDATA[game companies]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming industry]]></category>
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		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Intellectual]]></category>
		<category><![CDATA[intellectual property]]></category>
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		<category><![CDATA[lawyer]]></category>
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		<category><![CDATA[lessig]]></category>
		<category><![CDATA[opportunity]]></category>
		<category><![CDATA[permission]]></category>
		<category><![CDATA[poachers]]></category>
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		<category><![CDATA[Square]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[Start]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[tension]]></category>
		<category><![CDATA[trigger]]></category>
		<category><![CDATA[use]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game fan]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://3c1c095857651ecd55ab41e5bd811794</guid>
		<description><![CDATA[A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."<p><a href="http://games.slashdot.org/story/09/12/04/0546254/Copyright-and-the-Games-Industry?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/04/0546254"></a></p><p><a href="http://games.slashdot.org/story/09/12/04/0546254/Copyright-and-the-Games-Industry?from=rss">Read more of this story</a> at Slashdot.</p>
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		<item>
		<title>Man &#8216;Beats&#8217; World of Warcraft</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/DTOtudIuFO0/Man-Beats-World-of-Warcraft</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/DTOtudIuFO0/Man-Beats-World-of-Warcraft#comments</comments>
		<pubDate>Thu, 03 Dec 2009 16:05:00 +0000</pubDate>
		<dc:creator>CmdrTaco</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Insert]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[man]]></category>
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		<category><![CDATA[taiwanese man]]></category>
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		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://04707805b6c16d9c55c19ae5b9c79aa0</guid>
		<description><![CDATA[Precision pointed out that a Taiwanese man has been named the first ever person to successfully beat World of Warcraft getting 986 achievements, completing 5906 quests and /hugging 11 players. Insert joke here. There are many.<p><a href="http://games.slashdot.org/story/09/12/03/1456243/Man-Beats-World-of-Warcraft?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/03/1456243"></a></p><p><a href="http://games.slashdot.org/story/09/12/03/1456243/Man-Beats-World-of-Warcraft?from=rss">Read more of this story</a> at Slashdot.</p>
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		</item>
		<item>
		<title>Man &#8220;Beats&#8221; World of Warcraft</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/qI95ITvIJpQ/Man-Beats-emWorld-of-Warcraftem</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/qI95ITvIJpQ/Man-Beats-emWorld-of-Warcraftem#comments</comments>
		<pubDate>Thu, 03 Dec 2009 16:05:00 +0000</pubDate>
		<dc:creator>CmdrTaco</dc:creator>
				<category><![CDATA[games]]></category>
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		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://859e616a6bbb7fcff68453e37d2bf459</guid>
		<description><![CDATA[Precision pointed out that a Taiwanese man has been named the first ever person to successfully beat World of Warcraft, getting all 986 achievements, completing 5906 quests and /hugging 11 players. Insert joke here. There are many.<p><a href="http://games.slashdot.org/story/09/12/03/1456243/Man-Beats-emWorld-of-Warcraftem?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/03/1456243"></a></p><p><a href="http://games.slashdot.org/story/09/12/03/1456243/Man-Beats-emWorld-of-Warcraftem?from=rss">Read more of this story</a> at Slashdot.</p>
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		<item>
		<title>AbleGamers Reviews Games From a Disability Standpoint</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/D5qyNy5CIks/AbleGamers-Reviews-Games-From-a-Disability-Standpoint</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/D5qyNy5CIks/AbleGamers-Reviews-Games-From-a-Disability-Standpoint#comments</comments>
		<pubDate>Wed, 02 Dec 2009 08:59:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[AbleGamers]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[account]]></category>
		<category><![CDATA[Act]]></category>
		<category><![CDATA[americans with disabilities]]></category>
		<category><![CDATA[americans with disabilities act]]></category>
		<category><![CDATA[blends]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[difficulty settings]]></category>
		<category><![CDATA[eldavojohn]]></category>
		<category><![CDATA[Foundation]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[month]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[people with disabilities]]></category>
		<category><![CDATA[play games]]></category>
		<category><![CDATA[Rating]]></category>
		<category><![CDATA[Read]]></category>
		<category><![CDATA[regard]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[Slashdot]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[speed settings]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[these games]]></category>
		<category><![CDATA[Visual]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://89b0ddb5b82897b1f9af2921528dec1d</guid>
		<description><![CDATA[eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."<p><a href="http://games.slashdot.org/story/09/12/02/065259/AbleGamers-Reviews-Games-From-a-Disability-Standpoint?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/12/02/065259"></a></p><p><a href="http://games.slashdot.org/story/09/12/02/065259/AbleGamers-Reviews-Games-From-a-Disability-Standpoint?from=rss">Read more of this story</a> at Slashdot.</p>
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<a href="http://feedads.g.doubleclick.net/~at/hTLc-0fdE4zF7wq9UYqNClheLFM/1/da"><img src="http://feedads.g.doubleclick.net/~at/hTLc-0fdE4zF7wq9UYqNClheLFM/1/di" border="0"></img></a></p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdot/~4/D5qyNy5CIks" height="1">]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>3D Video Game Collaboration Used To Solve Crimes</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/AeNL4947IZ0/3D-Video-Game-Collaboration-Used-To-Solve-Crimes</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/AeNL4947IZ0/3D-Video-Game-Collaboration-Used-To-Solve-Crimes#comments</comments>
		<pubDate>Sat, 28 Nov 2009 01:14:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[CDI]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[crime scene investigators]]></category>
		<category><![CDATA[csi]]></category>
		<category><![CDATA[CSI-like]]></category>
		<category><![CDATA[Cyber]]></category>
		<category><![CDATA[discovery]]></category>
		<category><![CDATA[eldavojohn]]></category>
		<category><![CDATA[Enabled]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Foundation]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[freeware version]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[IC-CRIME]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[laser]]></category>
		<category><![CDATA[laser scanner]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[National]]></category>
		<category><![CDATA[national science foundation]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[quot]]></category>
		<category><![CDATA[Read]]></category>
		<category><![CDATA[real life crimes]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Reuters]]></category>
		<category><![CDATA[scanner]]></category>
		<category><![CDATA[scanner technology]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[Slashdot]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://3a7002dcd186e6fb3bc8cbea5c70a310</guid>
		<description><![CDATA[eldavojohn writes "Reuters explains how the National Science Foundation's Cyber-Enabled Discovery and Innovation (CDI) program is funding research used to implement real life crimes in a CSI-like game. They will use IC-CRIME's laser scanner technology and the Unity platform (which recently enjoyed the release of a freeware version) to recreate the crime scene as closely as possible. The crime scene will then be hosted for multiple remote crime scene investigators to explore concurrently while discussing what they see, sharing their data and experience as well as learning and asking questions."<p><a href="http://games.slashdot.org/story/09/11/27/2334220/3D-Video-Game-Collaboration-Used-To-Solve-Crimes?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/11/27/2334220"></a></p><p><a href="http://games.slashdot.org/story/09/11/27/2334220/3D-Video-Game-Collaboration-Used-To-Solve-Crimes?from=rss">Read more of this story</a> at Slashdot.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review Scores the &#8220;Least Important Factor&#8221; When Buying Games</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/nhVb5iL0lDU/Review-Scores-the-Least-Important-Factor-When-Buying-Games</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/nhVb5iL0lDU/Review-Scores-the-Least-Important-Factor-When-Buying-Games#comments</comments>
		<pubDate>Thu, 26 Nov 2009 10:29:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[amp]]></category>
		<category><![CDATA[analyst]]></category>
		<category><![CDATA[creutz]]></category>
		<category><![CDATA[critical review]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Doug Creutz]]></category>
		<category><![CDATA[fact]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[game quality]]></category>
		<category><![CDATA[game reviewers]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[industry analyst]]></category>
		<category><![CDATA[jawboning]]></category>
		<category><![CDATA[mdash]]></category>
		<category><![CDATA[measure]]></category>
		<category><![CDATA[Metacritic]]></category>
		<category><![CDATA[mouth]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[part]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[persistent rumors]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[purchase]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Read]]></category>
		<category><![CDATA[Report]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[score]]></category>
		<category><![CDATA[Slashdot]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[success]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[title]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[word of mouth]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://085cb5070f99d9ce721a6139bf3a3dd8</guid>
		<description><![CDATA[A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game &#8212; such as price, graphics and word of mouth &#8212; the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."<p><a href="http://games.slashdot.org/story/09/11/26/0636235/Review-Scores-the-Least-Important-Factor-When-Buying-Games?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/11/26/0636235"></a></p><p><a href="http://games.slashdot.org/story/09/11/26/0636235/Review-Scores-the-Least-Important-Factor-When-Buying-Games?from=rss">Read more of this story</a> at Slashdot.</p>
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		</item>
		<item>
		<title>The Psychology of Achievement In Playing Games</title>
		<link>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/ObGbDGZCSdU/The-Psychology-of-Achievement-In-Playing-Games</link>
		<comments>http://rss.slashdot.org/~r/Slashdot/slashdot/~3/ObGbDGZCSdU/The-Psychology-of-Achievement-In-Playing-Games#comments</comments>
		<pubDate>Thu, 26 Nov 2009 08:07:00 +0000</pubDate>
		<dc:creator>Soulskill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[action game]]></category>
		<category><![CDATA[amp]]></category>
		<category><![CDATA[cannot]]></category>
		<category><![CDATA[challenges]]></category>
		<category><![CDATA[different game]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game genres]]></category>
		<category><![CDATA[gamely]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[intellect]]></category>
		<category><![CDATA[interest]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[mastery]]></category>
		<category><![CDATA[mastery orientation]]></category>
		<category><![CDATA[Matt]]></category>
		<category><![CDATA[mdash]]></category>
		<category><![CDATA[opportunity]]></category>
		<category><![CDATA[orientation]]></category>
		<category><![CDATA[Paul]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[performance orientation]]></category>
		<category><![CDATA[persevere]]></category>
		<category><![CDATA[person]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[poppers]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[psychological underpinnings]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[quot]]></category>
		<category><![CDATA[Read]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[skill]]></category>
		<category><![CDATA[Slashdot]]></category>
		<category><![CDATA[smile]]></category>
		<category><![CDATA[something]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[talent]]></category>
		<category><![CDATA[two different ways]]></category>

		<guid isPermaLink="false">tag:rss.slashdot.org://f1ff665d94bb4138e3ef1650a85c99e2</guid>
		<description><![CDATA[A post on Pixel Poppers looks at the psychological underpinnings of the types of challenges offered by different game genres, and the effect those challenges have on determining which players find the games entertaining. Quoting: "To progress in an action game, the player has to improve, which is by no means guaranteed &#8212; but to progress in an RPG, the characters have to improve, which is inevitable. ... It turns out there are two different ways people respond to challenges. Some people see them as opportunities to perform &#8212; to demonstrate their talent or intellect. Others see them as opportunities to master &#8212; to improve their skill or knowledge. Say you take a person with a performance orientation ('Paul') and a person with a mastery orientation ('Matt'). Give them each an easy puzzle, and they will both do well. Paul will complete it quickly and smile proudly at how well he performed. Matt will complete it quickly and be satisfied that he has mastered the skill involved. Now give them each a difficult puzzle. Paul will jump in gamely, but it will soon become clear he cannot overcome it as impressively as he did the last one. The opportunity to show off has disappeared, and Paul will lose interest and give up. Matt, on the other hand, when stymied, will push harder. His early failure means there's still something to be learned here, and he will persevere until he does so and solves the puzzle."<p><a href="http://games.slashdot.org/story/09/11/26/0628247/The-Psychology-of-Achievement-In-Playing-Games?from=rss"><img src="http://slashdot.org/slashdot-it.pl?from=rss&#38;op=image&#38;style=h0&#38;sid=09/11/26/0628247"></a></p><p><a href="http://games.slashdot.org/story/09/11/26/0628247/The-Psychology-of-Achievement-In-Playing-Games?from=rss">Read more of this story</a> at Slashdot.</p>
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