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Archive for the ‘books’ Category
Service Oriented Architecture With Java
Wednesday, December 2nd, 2009
Martijn de Boer writes "The book has been written to provide the reader with a short introduction to the concepts of Service Oriented Architecture with Java. The book covers the theory and analysis from the start and is progressing to a more intermediate level slowly throughout the different chapters. This book has been written for software architects and programmers of the Java language who have an interest in building software using SOA concepts in their applications. The cover hints to a series called “From Technologies to Solutions”, and that is exactly what this book tries to do, it tries to explain the SOA technology with different case studies and a path for solutions for your applications." Read below for the rest of Martijn's review.
Magento Beginner’s Guide
Wednesday, November 25th, 2009
Michael J. Ross writes "The shopping cart systems that power online stores have evolved from simple homebrew solutions in the CGI era to far more powerful open source packages, such as osCommerce. But even the later systems are frequently criticized as suffering from poorly-written code and inadequate documentation — as well as for being difficult to install and administer, and nearly impossible to enhance with new functionality and improved site styling, at least without hiring outside help. These problems alone would explain the rapidly growing interest in the latest generation of shopping cart systems, such as Magento, purported to be outpacing all others in adoption. In turn, technical publishers are making available books to help developers and site owners get started with this e-commerce alternative, such as Magento: Beginner's Guide, written by William Rice." Read on for the rest of Michael's review.
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Writing For Video Game Genres
Monday, November 23rd, 2009
Aeonite writes "The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA's Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres." Read below for the rest of Michael's review.
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